﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TextCellContent : CellContent {
    
    public TextCellContent()
    {
        description = "文字框";
        contentType = CellContentType.Text;
    }
    public TextCellContent(string description)
    {
        contentType = CellContentType.Text;
        this.description = description;
    }
    public override void OnSelected(bool b)
    {
        
    }
}
